Honestly i like how the guilt system currently works (or at least how i understand it to work). In an encounter that potentially generates guilt, simply selecting how the protagonist feels about it, feels the best. I like idea of RPing both as a cool and calculating operator *and* as someone wracked by inner turmoil. It's nice to have direct control over that aspect of their personality, and i'd hope that it's retained as much as possible.
Aaaaanyway, i just came across this recently and i gotta say i love it!
Erieee
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A member registered Mar 25, 2020
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May 1st Progress Update & Test Application comments · Posted in May 1st Progress Update & Test Application comments